There are multiple types of external events which a project manager or Scrum Master could consider to increase the level of collaboration and cohesion within their team. Escape rooms provide a fiscally responsible, but highly effective option.
For my readers who have never experienced one of these, an escape room provides a small team (ideally no more than eight people) with the task of completing a set of puzzles within a fixed duration of usually 45 minutes to one hour. These puzzles are incorporated within a fictitious scenario such as escaping a prison or surviving a zombie apocalypse. The narrative and challenges in lower quality rooms will follow a linear path and focus on solving one combination lock after another whereas better ones will provide the opportunity for parallel and alternate paths as well as providing puzzles which test multiple senses.
So why am I such a proponent of this type of team building activity?
Collaboration is a must, not a nice-to-have
I’ve enjoyed almost a dozen escape rooms and the mental and physical work involved in solving most challenges requires close collaboration. If one is shackled to a fellow “cell mate” at the start of a scenario, both have to work together to ensure that the keys to their shackles can be reached. Many puzzles require team members to coordinate their activities across different points in the room so once again, you can’t go it alone!
We is greater than the smartest Me
It’s a lot of fun trying to solve escape rooms with a group of self-stated Type A leaders. As the clock ticks down, it becomes apparent that the wisdom of the group needs to be harnessed rather than relying on a single leader. Situational leadership is exercised as some puzzles require spatial acuity, some memory or mathematical skills and others will demand physical dexterity. Escape rooms often have a few fiendish red herrings which can mislead one or more team members and ignoring these can be a good exercise for overcoming group-think.
We all need a helping hand sometime
All escape rooms provide teams with the ability to ask for assistance from a staff member at least once over the duration of the game. Deciding when is the right time to ask for help can pose its own challenges, especially if some team members are unwilling to show vulnerability. The same is true within the team – someone might believe they can solve a puzzle, and refuses to ask for help, but with limited time, the team will need to have the discipline to swap them out if they aren’t making progress.
Communicate, communicate, communicate!
With clues to solve a puzzle scattered around the room or even split across multiple rooms, team members need to effectively communicate with one another in order to efficiently solve puzzles.
There are lots of distractions in an escape room. Multiple puzzles, false clues, artwork and interesting (but useless) trinkets and gadgets can trap us into losing focus. Support from the team is needed to help individual players focus on solving one puzzle at a time.
Unless the escape room is very simple it’s rare that a team will complete their first escape room. When time runs out, rather than just rushing to the nearest watering hole, it might be worth holding a quick retrospective to understand what everyone learned and to identify opportunities for improvement with the next escape room event as well as with our projects.
To plagiarize Michael Jordan, a single team member’s talent can solve individual challenges, but teamwork completes escape rooms.